Copyright 2023 Robin Scott. Several functions may not work. All rights reserved. and our https://www.nexusmods.com/skyrimspecialedition/mods/42990. thank you just thank you this mod made one of the most forgotten city's into a real living place were the elves and people really have emotion (tedril hit so hard for me Jesus ) thank you. Copyright 2023 Robin Scott. All inclusive. I don't have a lot of knowledge with Skyrim scripting engine so I won't be able to provide more information (and honestly I am not even sure this is causing it) but nevertheless it's the only mod that causing thisbehavior in my otherwise clean testing modlist. Capital Windhelm - Embers XD ESP-FE Patch for 2.2.3 and later, By Kaisersoze27. Rob's Bug Fixes - Capital Windhelm Expansion Endorsements 381 Unique DLs 11,860 Total DLs 19,402 Total views 22,031 Version 2.0 Download: Manual 1 items Last updated 03 May 2022 2:02AM Original upload 10 March 2022 6:02AM Created by robertgk2017 Uploaded by robertgk2017 Virus scan Safe to use Tags for this mod Tag this mod Description Files 1 2. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I've already been to all three cities, although I was only in Windhelm for the apothecary notice delivery. Log in to view your list of favourite games. So I played around with turning on/off some improving scripting mods (I thought this could be the problem since it's not an ctd but probably some scripting overload) and for some reason I consistently got the infinite loading screen during the transition from the Eastern gate only withhttps://www.nexusmods.com/skyrimspecialedition/mods/77779 (Papyrus Tweaks NG) mod on. Download this if you use the mod Cutting Room Floor. And again going there with a new save but with a dawnguard alternate start and the freeze only happens after the destruction . Northern Roads - Seasonal Landscapes Patch, Northern Roads Patch Collection - Addon Patches and Combos, BUVARP - Chillridge Farm - Cities of the North Addon, The Great City of Winterhold - COTN Winterhold patch, Half-Moon Mill - Cities of the North Addon, Radiance - Radiant Quest Enchancements - Locations, RedBag's Falkreath - Half-Moon Mill Addon, Skyrim Wayshrines - Immersive Fast Travel, If you use Northern Roads, don't forget to download that patch, - [New patch] JK's Riften Outskirts + A Cat's Life, - [New patch] JK's Riften Outskirts + Khajiit Has Wares, - [New patch] JK's Riften Outskirts + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + BUVARP + Ryn's Farms, - [New patch] JK's Windhelm Outskirts + CEO Windhelm + Ryn's Farms, - [New patch] Windstad Mine (thanks to JPdreamer), - [JKs Windhelm Outskirts + Ryn's Farms] - minor fixes, - [JKs Windhelm Outskirts + Ryn's Farms + BUVARP] - fixed masters, - [Lux Via] - navmesh corrections, minor CR and placement fixes after recent Lux Via update, - [Lux Via - LFFGM] - seam and texture fixes, - [Ryn's Farms] - landscape and navmesh fixes, - [FOMOD] - added missing Lux Via + Lux Orbis consistency patch selection, - [FOMOD] - fixed filepath for Ryn's Standing Stones + Ryn's Farms consistency patch, - [Archive] - consistency patches moved to separate folder, - [Removed] Lux Via - Greymoor - no longer needed, - [New patch] New Weynon + Settlements Expanded, - [Capital Windhelm Expansion] - fixed gap on Windhelm side of river, - [Cutting Room Floor] - fixed cell borders near Frost River Farm, - [Interesting NPCs 3DNPC] - fixed landscape, - [Landscape and Water Fixes] - minor updates for 7.8 version of LAWF, - [Lux Via + Watchtower Doesn't Start Broken] - fixed landscape, - [s6o6 Oblivion Gates] - fixes for the new version of the mod, - [Water for ENB (Shades of Skyrim) + LFFGM] - fixed landscape gap and grass on road, - [New patch] JKs Windhelm Outskirts - Ryns Farms, - [New patch] JKs Windhelm Outskirts - Ryns Farms - BUVARP, - [New patch] RedBag's Falkreath - Half-Moon Mill Addon, - [New patch] Ryn's Anise's Cabin + Ryn's Bleakfalls Tower, - [New patch] Ryn's Anise's Cabin + Ryn's Standing Stones, - [Better Courier] landscape adjustments due to Better Courier update, - [Better DG Entrance] removed unnecessary edits, - [Capital Windhelm] landscape fixes in cells 30,6 and 31,6, - [COTN Dawnstar] fixed bumpy shores, better transition at the mine entrance and cleaned the masters, - [COTN Morthal / + Lux Orbis / + JKs Skyrim] fixed braziers clipping, - [Cutting Room Floor] landscape fixes near Frost River Farm, - [Immersive Citizens] conflict resolution on some previously missed records, - [JK's Skyrim] landscape and navmesh fixes on eastern Ivarstead bridge, - [JK's Whiterun Outskirts] a bunch of landscape fixes in the south-west area of town outskirts, - [JK's Windhelm Outskirts] landscape and navmesh corrections, removed a few road chunks, - [JKs Ryns Whiterun Exterior] a bunch of landscape fixes in the south-west area of town outskirts, - [Landscape and Water Fixes] updated to match the recent LAWF version, - [Lux Orbis - Lux Via] patch restored and updated, - [Lux Via] removed/adjusted some records in cell -29,10, fixes near Fort Greymoor, minor fixes near Windhelm, updated to recent version of Lux Via, adjusted one snow drift, - [Lux Via - Better Courier] updated for recent Better Courier version, - [Lux Via - Greymoor] removed new bulbs from greymoor patch, - [Lux Via - JK's Whiterun Outskirts] updated to match base patches changes, - [Lux Via - JKs Ryns Whiterun Exterior] updated to match base patches changes, fixed normals in front of Whiterun gate, - [Lux Via - Ryn's Farms] fixed normals in cell 32,5, - [Rodryk's Dragon Bridge] removed some previously missed road chunks, - [Ryn's Farms] minor landscape edit near Windhelm, - [Ryn's Snow-Shod Farm] removed unnecessary edits, - [Ryn's Snow-Shod Farm + Shadow Stone] fixed masters, - [Ryn's Whiterun City Limits] landscape adjustments to provide better compatibility, - [The Great Village of Kynesgrove] landscape and navmesh fixes, - [Water for ENB / Water for ENB + LFFGM] fixed height maps near Whiterun, - [New patch] JK's Windhelm Outskirts + BUVARP, - [New patch] Ryn's Bleakwind Basin patch, - [New patch] Ryn's Standing Stones + Ryn's Farms patch (replaces Snow-Shod + Shadow Stone patch if using AIOs), - [New patch] Ryn's Whiterun City Limits + Ryn's Bleakwind Basin patch, - [New patch] Ryn's Whiterun City Limits + Ryn's Halted Stream patch, - [Capital Whiterun] - landscape fixes in cell 4,-2, - [Ryn's Alchemist's Shack] - landscape fixes, - [Ryn's Anise's Cabin] - landscape fixes, - [Ryn's Brandymug Farm] - landscape fixes, - [Ryn's Goldenglow Estate] - landscape fixes, - [Ryn's Hollyfrost and Hlaalu Farms] - landscape fixes, - [Ryn's Karthspire] - complete rework of the patch, - [Ryn's Merryfair Farm] - landscape fixes, - [Ryn's Robber's Gorge] - landscape fixes, - [Ryn's Snow-Shod Farm] - landscape fixes, - [Ryn's Standing Stones] - landscape fixes, - [Ryn's Valtheim ReCovered] - landscape fixes, - [Ryn's Western Watchtower] - landscape fixes, - [Ryn's White River Watch] - landscape fixes, - [Ryn's Whiterun City Limits] - landscape fixes, - [Enhanced Landscapes] - removed some unnecessary records, - [JK's Whiterun Outskirts] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Ryn's Farms] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Hollyfrost and Hlaalu Farm] - fixed bugged landscape cell, - [Ryn's Loreius Farm] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,6, - [Ryn's Whiterun City Limits] - removed some uneccessary records, fixed cell borders for better compatibility with other patches, - [Settlements Expanded] - fixed cell borders for better compatibility with other patches, landscape painting corrections in cell 8,5, - [FOMOD] - fixed Realm of Lorkhan autoselection, - [Landscape and Water Fixes] - updated to last LAWF version, - [Lux Via] - fixed bugged landscapes across entire patch, - [Ryn's Farms] - fixed bugged landscape, grass removal by Loreius farm, - [Ryn's Loreius Farm] - fixed bugged landscape, grass removal, - [Water for ENB - Shades of Skyrim] - fixed bugged landscapes across entire patch, - [Capital Whiterun Expansion] - fixed some bugged landscape cells, - [COTN Falkreath / + LFFGM] - landscape fixes, provided default compatibility with COTN Falkreath - JKs Skyrim, - [Cutting Room Floor] - fixed floating road signs, - [ETaC Complete] - fixed seams, two landscape gaps, - [Landscape and Water Fixes] - updated to LAWF 7.5.4, fixed some bugged landscape cells, - [Landscape Fixes for Grass Mods] - fixed some bugged landscape cells, grass by Falkreath, - [Lux Via / + LFFGM] - fixed some bugged landscape cells, - [Water for ENB (Shades of Skyrim) / + LFFGM] - fixed some seams and bugged landscape cells, - [New patch] Lux Via + Water for ENB (Shades of Skyrim) + LFFGM consistency patch (it will install automatically if the certain conditions are met), - [COTN Falkreath] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [COTN Falkreath - LFFGM] - landscape fixes, now compatible also with COTN-JK's Skyrim combo by default, - [Lux Via - Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Markarth Outskirts] - fixed landscape seam and navmesh near Salvius' Farm, - [The Great Town of Karthwasten] - gras trimming, - [Water for ENB (Shades of Skyrim)] - fixed waterflow in Ivarstead, - [Removed] The Fall of Granite Hill - patch available in the Alaxouche's Northern Roads Patches Compendium, - [Removed] Whistling Mine - patch available in the Alaxouche's Northern Roads Patches Compendium, - [FOMOD] Removed Athmoor's Towns goup, Cutting Room Floor patch moved to Miscellaneous section, - [Alternate Start - Lux Via version] - cleaned masters and ITMs, - [Granite Hill Village] - some fixes due to the main mod update, filename changed, - [Half-Moon Mill COTNed - LFFGM] - added missing ESL flag, - [Lux Via - Water for ENB (Shades of Skyrim)] - updated cell settings, fixed wrong texture transition near Whiterun, - [Ryn's Farms] / [Ryn's Snow Shod Farm] - landscape fixes near Snow Shod farm, - [Water for ENB (Shades of Skyrim)] - updated cell settings, - [Lux Via] - fixed injected records one more time, - [New patch] COTN Dawnstar - ETaC Complete, - [New patch] COTN Morthal - ETaC Complete, - [New patch] TGV Kynesgrove - ETaC Complete, - [Another Oakwood] - fixed seams, some grass trimming, - [Lux Via] - fixed seams in windhelm bridge area, - [Lux Via - Immersive Citizens] - fixed seams in windhelm bridge area, - [Lux Via - Ryn's Farms] - fixed seams in windhelm bridge area, - [Ryn's Whiterun City Limits] - fixed seam on the north road, tidied up some slight texture seams on main roads, fixed many textures seams, one big landscape seam by city entrance, flattened roads, - [New patch] Half-Moon Mill - Lanscape Fixes for Grass Mods, - [New patch] JKs Ryns Whiterun Exterior - Lanscape Fixes for Grass Mods, - [BUVARP] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [BUVARP + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [CFTO] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [JKs Ryns Whiterun Exterior] - grass cutting in one cell, - [Lux Via] - fixed injected records, adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Immersive Citizens] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via + Ryn's Farms] - adjustment of Windhelm carriage area, some seam fixes by Windhelm farms, - [Lux Via - Greymoor] - adjusted to the newest Lux Via patch, - [Ryn's Brandymug Farm] - some seam fixes, - [Alternate Perspective] - landscape fixes, conflict resolution, patch verified by AgentW and moved to Miscellaneous section in the fomod installer, - [JKs Ryns Whiterun Exterior] - landscape fixes, CR on previously missed records, - [JKs Whiterun Outskirts] - landscape fixes, CR on previously missed records, - [Lux Orbis] - fixes for default compatibility with Lux Via patch, - [Lux Via] - fixes for default compatibility with Lux Orbis patch, - [Lux Via - Greymoor] - fixes for better compatibility with other patches, - [Lux Via - JKs Ryns Whiterun Exterior] - landscape fixes, - [Lux Via - JKs Whiterun Outskirts] - landscape fixes, - [Removed] Lux Via + Lux Orbis consistnecy patch - not needed anymore, - [Cutting Room Floor] - landscape and navmesh fixes near Frostriver Farm (proper file uploaded this time), - [Lux Via - JKs Whiterun Outskirts] - CR on one record, - [FOMOD] - one more fix for COTN Dawnstar - JKs Skyrim patch autoselection, fix for Lux Via + Ryn's Farms consistency autocheck, - [FOMOD] - fixed autoselection for two COTN - JKs Skyrim patches, - [New patch] Better Dynamic Snow (moved from Northern Roads page), - [New patch] Beyond Skyrim - Bruma (moved from Northern Roads page), - [New patch] COTN Dawnstar (moved from Northern Roads page), - [New patch] COTN Falkreath (moved from Northern Roads page), - [New patch] COTN Morthal (moved from Northern Roads page), - [New patch] COTN Morthal + Lux Orbis (moved from Northern Roads page), - [New patch] COTN Winterhold (moved from Northern Roads page), - [New patch] DK's Realistic Nord Ships (moved from Northern Roads page), - [New patch] Imperial Dragonknight Armory (moved from Northern Roads page), - [New patch] Lux Orbis (moved from Northern Roads page), - [New patch] Nature of the Wild Lands (moved from Northern Roads page), - [New patch] Open Cities (moved from Northern Roads page), - [New patch] The Great City of Winterhold V4 (moved from Northern Roads page), - [Alternate Start - Lux Via] - navmesh fixes (courtesy of helllizard), some landscape smoothing and rock seam fixed, - [Aspens Ablaze] - fixed some floating trees, - [Better DG Entrance] - fixed landscape seams, - [BUVARP] - lanscape consistency fixes near Windhelm, - [BUVARP - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [CFTO] - lanscape consistency fixes near Windhelm, - [Cutting Room Floor] - landscape and navmesh fixes in the Frostriver Farm area, - [The Fall of Granite Hill] - landscape fixes, - [Immersive Citizens] - lanscape consistency fixes near Windhelm, - [JK's Skyrim] - navmesh fixes in Ivarstead, - [Landscape and Water Fixes] - fixed some floating objects, cleaned unnecessary masters, - [Lux Via] - lanscape consistency fixes near Windhelm, several floating plants and lightposts corrected, - [Lux Via - Immersive Citizens] - lanscape consistency fixes near Windhelm, - [Lux Via - JK's Skyhaven] - landscape fixes from helllizard to fix cliff seam, - [Ryn's Alchemist Shack] - fixed floating objects, - [Ryn's Brandymug Farm] - lanscape consistency fixes near Windhelm, - [Ryn's Farms] - lanscape consistency fixes near Windhelm, - [FOMOD] - Alternate Start patches moved from separate page to "Version dependent patches" section, - [Removed] - Elysium Estate per request of the author (taranis17), - [FOMOD] - fix for Skyrim Wayshrines autoselection, - [New patch] Lux Via / JKs Ryns Whiterun Exterior, - [New patch] Lux Via / Landscape Fixes for Grass Mods, - [New patch] Water for ENB (Shades of Skyrim) / Landscape Fixes for Grass Mods, - [A Cat's Life] - removed collision marker, adjusted position and disabled some trees and bushes, - [Amber Guard] - fixes for compatibility with Lux Via patch, - [Elysium Estate] - minor fixes and cleaning, - [Immersiver Citizens] - updated for consistency with the last version (0.4.02) of Immersive Citizens, - [JKs Whiterun Outskirts] - landscape modifications in a few areas, fixed clipping issues and some records placement, navmesh corrections, - [Lux Via] - fixed some floating elements, landscape fixes due update of the main Northern Roads mod, - [Lux Via / JKs Whiterun Outskirts] - landscape and navmesh fixes, - [Landscape Fixes for Grass Mods] - landscape fixes due update of the main Northern Roads mod, - [Landscape and Water Fixes] - landscape fixes due the updates of both mods, - [Water for ENB (Shades of Skyrim)] - fixed on incorrect water setting in Riverwood, - [FOMOD] Added missing A Cat's Life option, - [New patch] COTN Falkreath / Landscape Fixes for Grass Mods, - [New patch] Lux Via / JKs Whiterun Outskirts, - [Landscape and Water Fixes] - modified due to last update of Landscape and Water Fixes, - [Landscape Fixes for Grass Mods] - fixes and cleaning, - [Lux Via] - fixed a floating lantern, included tweaks from Alaxouche, corrected position of one marker on a bridge near Whiterun, disabled some collision markers near Whiterun entrance, ensured native consistency with Lux Orbis changes, - [Roadsigns Overhaul] - patch rebuilt to enable more of Roadsigns Overhaul, - [TGCotN Winterhold] - fixed landscape seam outside city, - [Water for ENB] - updated water settings on some cells, fixed masters, - [Removed] - iNeed versions of Water for ENB patches - redundant as changes and masters are the same as in regular versions, - [BUVARP - Immersive Citizens] - cleaned Lux dependencies, - [FOMOD] - fix for Lux Via / Sky Haven Temple autoselection, - [New patch] BUVARP / Immersive Citizens, - [New patch] ESO Imports / Outlaws Refuges, - [New patch] Lux Via / Immersive Citizens, - [New patch] Lux Via / Water for ENB (four versions), - [New patch] Unique Border Gates / Better DG Entrance / ESO Imports (installs automatically if other dependent patches were chosen), - [New patch] Water for ENB (Shades of Skyrim) (iNeed), - [BUVARP] - modified landscape near Windhelm bridge for better compatibility with other patches, - [CFTO] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed carriage position, - [COTN Dawnstar - JKs Skyrim] - fixed water height in one cell, - [ESO Imports] - fixed landscape near Anga's Mill, - [Immersive Citizens] - modified landscape near Windhelm bridge for better compatibility with other patches, - [Landscape Fixes for Grass Mods] - cleaning to minimize edits over base Northern Roads, - [Lux Via] - modified landscape near Windhelm bridge for better compatibility with other patches, fixed lightpost north of Windhelm and landscape near Karthspire, minor seams fixes, - [Redbag's Rorikstead] - fixed seams, reduction of grass in some areas, - [Ryn's Farms] - fixed landscape issue near Sarethi Farm, modified for better compatibility, minor seams fixes, - [Ryn's Sarethi Farm] - fixed landscape issue, modified for better compatibility, - [Ryn's Whiterun City Limits] - fixed landscape holes near Chillfurrow Farm, some cleanup of roads, - [Unique Border Gates] - modified to ensure compatibility with regular and fixed (ESP-FE) version of Unique Border Gates, tweaked landscape and collision near Dunmeth Pass, - [Changed filename in the archive] Unique Border Gates ESL - Better DG Entrance patch -> BetterDG Unique Border Gates patch; after installation plugin will be automatically renamed to Unique Border Gates - Better DG Entrance patch (as the corresponding one for regular .esp version of the main mod) to preserve compatibility with consistency patch, - [FOMOD] Blended Roads Solitude Bridge Fix moved to the separate group, - [Removed] Unique Border Gates ESL patch - no longer needed, changes included into reguler UBG patch, - [Removed] ESO Imports - Unique Border Gates ESL patch - no longer needed, patch identical as the regular version, - [Archive] - missing file re-added to the archive, - [New patch] COTN Dawnstar + JK's Skyrim consistency, - [New patch] COTN Morthal + JK's Skyrim consistency, - [New patch] COTN Winterhold + JK's Skyrim consistency, - [New patch] ESO Imports + Better DG Entrance consistency, - [New patch] ESO Imports + Unique Border Gates consistency (two versions), - [New patch] The Great Town of Ivarstead + JKs Skyrim consistency (separate patches for stone and wooden bridge version), - [New patch] Half-Moon Creek and Mill consistency, - [New patch] Lux Via + Better Courier consistency, - [New patch] Lux Via + ESO Imports consistency, - [New patch] Lux Via + Whiterun Watchtower Doesn't Start Broken consistency, - [ESO Imports] - adjusted clutter position by a bridge, - [ETaC Complete] - fixed some landscape holes in Riverwood, - [Granite Hill] - remade to minimize cell edits, - [Half-Moon Mill COTNed] - fixed navmesh error, - [Half Moon Creek] - removed ITPOs, forwared missing location settings, - [JKs Skyrim] - minor fixes in Dawnstar, Ivarstead and Riverwood, fixed levitating fence in Dragon Bridge, - [Landscape Fixes for Grass Mods] - landscape fixes due to main mod update, - [Landscape and Water Fixes] - landscape fixes due to main mod update, - [Lux Via] - minor landscape modifications due to main mod update, de-grassing of road going west from Whiterun, - [The Great Town of Ivarstead] - (both versions of the patch) moved clipping statue, small landscape fixes, - [Ryn's Whiterun City Limits] - fixed holes by city entrance, general cleanup of roads, - [Ryn's Farms] - fixed some seams in Sarethi farm location, - [Quaint Raven Rock] - improved landscape, - [FOMOD] - fix for experimental patch not installing after selection, - [New patch] Unique Border Gates ESL - Better DG Entrance, - [Amol Village] - a bunch of fixes and improvements, - [CC Farming] - fixed seams near Rorikstead, - [ETaC Complete] - fixed seam outside of Morthal, - [JKs Skyrim] - minor landscape fixes in Riverwood, removed two (previously missed) road chunks, - [Lux Via] - fixed seams and some floating objects, - [Ryn's Alchemist Shack] - fixed landscape seams, - [Unique Border Gates] - fixed FormIDs errors, - [Unique Border Gates - Better DG Entrance] - fixed FormIDs errors, - [FOMOD] - version dependent patches moved to a separate page, - [New patch] Water for WNB - Shades of Skyrim, - [ESO Imports] - updated to latest ESO version, - [Oakwood] - incorporated fixes provided by Alaxouche, - [Lainalten] - incorporated fixes provided by Alaxouche, - [Landscape and Water Fixes] - some landscape fixes due to update of the main mod, incorporated fixes provided by Alaxouche.